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Global Internet Traffic, Video Games Eat Everything

Let's take a look at what's going through the majority of global internet traffic, which has been steadily increasing in recent years.

Providers of connection services in nearly 60 countries around the world, the world's leading internet exchange operator DE-CIX provides some information on the quantity and quality of internet traffic passing through its 3,400 interconnected networks.

Global internet traffic, the figures££££

We learn in particular that DE-CIX's networks exchanged more than 68 exabytes of data in 2024, or 15% more than the previous year. For reference, 1 exabyte = 1,000 petabytes, 1 petabyte = 1,000 terabytes and 1 terrabyte = 1,000 GB (you must know this)... in short, that's a lot. And global traffic has more than doubled since 2020, from 32 exabytes at the time.

Global internet traffic, the weight of sports and video games££££

The main factors driving bandwidth growth? Sports competitions such as the UEFA Champions League, but also video games. Thus, in 2024, a record peak was reached on November 20 in a single second. Very likely cause, the release of games such as STALKER 2, as well as the update of the Xbox Cloud Gaming platform.

Global internet traffic, video conferencing and SVOD/VOD££££

Video conferencing is experiencing strong seasonal changes with 30% growth in the third quarter of 2024 after a slowdown during the summer. Finally, streaming services remain high throughout the second half of the year, showing how these platforms have become a standard for many.