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Samsung Odyssey 3D, glasses-free 3D monitor

Even if the fashion for 3D displays has passed, with the Odyssey 3D Samsung is thinking of this fringe of gamers for whom relief brings a plus to the gaming experience.

At Gamescom in late August, and again at IFA in Berlin, Samsung introduced the Odyssey 3D, a monitor for "gamers" that displays a three-dimensional image without the need for special glasses.

Samsung Odyssey 3D, 2D/3D monitor of your choice££££

The device takes advantage of Light Field Display (LFD) technology, which transforms basic 2D images into autostereoscopic 3D by using a lenticular lens on the front layer of the screen. Also used are Eye Tracking, which monitors eye movement with an integrated camera, and View Mapping, which continuously adjusts the image to improve depth perception. It is possible to switch between 2D and 3D freely, and the 4K 165Hz display comes in 27" (68.5 cm) and 37" (94 cm) sizes. That is to say, as is customary with lenticular technology, only one person can enjoy the relief effect in front of the screen.

Word from Donghwa Lim of Enterprise R&D Lab, Visual Display Business at Samsung Electronics££££

"Gamescom is where gaming enthusiasts gather," said Donghwa Lim of Enterprise R&D Lab, Visual Display Business at Samsung Electronics, who is overseeing the hardware development of the Odyssey 3D. We had a great opportunity to see how the 3D monitor we developed can captivate people's attention and exceed their expectations for gaming."

Speaking to Lim Sukho Song from Product Innovation Lab, Visual Display Business at Samsung Electronics££££

"I was delighted to see people enjoying games on the 3D monitor at Gamescom," added Sukho Song from Product Innovation Lab, Visual Display Business at Samsung Electronics, a specialist in 2D to 3D transition technology. "We have worked hard to develop a 3D-optimized gaming monitor to create new viewing environments and dimensions for gaming fans."

There is no release date or pricing announced for the Samsung Odyssey 3D at this time.

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